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By Thaddeus J. Kowalski
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Additional resources for An Artificial Intelligence Approach to VLSI Design
Maybe some judicious editing . . but when he hits “playback,” there’s just footage of the Toad having what he thinks is that last laugh. Mystique’s crew has made off with a videotape detailing some of the Institute’s most closely guarded secrets! The X-Men must rush to track down Toad and the others and recover the videotape before Mystique gets information that could seriously endanger them all! The Outline With luck, the premise is approved, though there may be notes and changes as required by the story editor or producer.
Difference No. 2: Dialogue and the Lip-Synch Factor Another major difference between live action and animation is the nature of the dialogue. In live action, you can do long passages of dialogue because you have a real person delivering the lines. The director decides how to move the camera or break up the delivery of the dialogue into shots, but no matter how it’s shot, you have the reality of that live actor on-screen to carry the dialogue using eyes, facial muscles, body language, and a host of subtle factors.
Many of the techniques developed for anime have less to do with creating a style than with ﬁnding ways to do animation on a tight budget, such as the “speed lines” background to indicate movement rather than showing a background speeding past. You need to study and be aware of how a story is visually told shot by shot in animation before you can re-create that in a script. I developed and was story editor on a half-hour kids’ series called Hypernauts, which was primarily live action, but featured a substantial amount of CG.
An Artificial Intelligence Approach to VLSI Design by Thaddeus J. Kowalski